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2003 Activity Details

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2003 Activity Details

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Congregate At Bollman's House

Description: Everyone meets at the ancestral home of the Bollmen to arrange carpooling to camp.
Basics: None Available
Equipment: None Available

Depart For Camp

Description: Gentlepersons, start your engines! We're on our way to Winter Camp.
Basics: None Available
Equipment: None Available

Orientation

Description: Explain camp to the new and remind the old of the rules.
Preparation: We should have an agenda for the meeting and probably a list of teams to distribute. For those who haven't received them yet, binders should also be on hand.
Basics: Explain camp to the new and remind the old of the rules. Introduce everyone and divide into teams for the week. Create Duty Roster.
Equipment: None Available

Frisbee Ultimate

Description: Somewhere between football and soccer
Basics: Each team has a goal line which the other team tries to psss. The frisbee is thrown and whichever team catches it tries to move towards the goal and score a point. You can only take three steps when catching and only if you were already moving. If the frisbee hits the ground, the team which didn't throw it last takes possession at that point. Defenders must stand at arm's length from the current thrower.
Equipment: Fribees and pylons to mark boundaries.

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Arrowmen Bingo

Description: Arrowmen are given a card with descriptions of campers. They get the card signed in a spot of their choice and it becomes their random card for a later bingo game.
Basics: There is a list of qualities and/or nicknames. Arrowmen meet people who meet those criteria and get them to sign. Later we play Bingo by calling out real names with the goal of getting 5 in a row. Sometimes we play for other things as well like corners or cover alls.
Equipment: Cards with quality list.
Bingo chips.
Prizes.

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Baking

Description: Mixing, kneading, and waiting for the bread to be ready to bake.
Basics: Campers work in teams to prepare and bake loaves of bread and possibly other baked goods like cookies or cakes. This time is used to knead bread, wait for it to rise, knead more, let rise again, and finally bake. There is some waiting in htis process.
Equipment: None Available

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Cross-Country Golf

Description: The Winter Camp classic par 62 hole
Preparation: Rangers/Campmaster should be consulted to determine if the lake is considered safe, prior to the event so we can declare the lakes out of bounds if necessary.
Basics: Test your skills on our Par 62 course. Teams tee off at the Beaver Creek Skills building and attempt to put the ball in the cup, which is located at the nearby BC Field Sports area.
Instructions:
  1. The game is played as teams, with a fixed rotation, kind of like batting order in baseball.
  2. If a player can strike the ball again without moving his/her feet, then they can take a free stroke; this is the Rand Rule.
  3. Most other rules are the same as reqular golf.
Equipment: Golf Balls
Golf Clubs
Tees
Golf Bag

Extreme Bowling

Description: Sled down the hill and try to score a strike.
Basics: Sled down the hill and try to score a strike by knocking over a cluster of 10 bowling pins. High score wins.
Equipment: None Available

Winter Camp Squares

Description: Winter Campers take to the grid in this version of Hollywood Squares
Basics: 9 campers form a grid and answer questions. Other campers have to decide whether they are telling the truth or not. If they are correct, they get the square in a kind of tic-tac-toe.
Equipment: A way to make a grid. Ideally campers should fit in the squares.
Cards to show if a square is an X or O.

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Caveman Dinner

Description: Lights out, then eat the food using your hands. Communicate without words.
Preparation: Once cooked, food is placed in pots and taken outside for some cooling prior to eating. Food is served to individual campers using tongs; once it's on their plate, they eat it using their hands. Sometimes we leave the lights on until everyone is served, it depends on ambient light.
Basics: Lights out, then eat the food using your hands. Communicate without words. Food is meant to be eaten, not used to make a mess.
Equipment: candles

Murder Clue

Description: Can you figure out which Winter Camper was killed by whom, where and with what weapon?
Basics: Clue played human sized. Teams get a list of weapons, suspects and locations then visit locations to find clues to eliminate weapons and suspects.
Equipment: Someone has to set up the mystery and provide a way to eliminate people, places, and things.

Hobby Draw

Description: Learn a new hobby by next WC
Basics: The Hobby Draw is pretty simple. Each member attending Winter Camp (or his designate) presents three potential new hobbies for himself, as well as a description of some potential benefits (either personal, professional, or Winter Campical). The assembled members then conduct a secret ballot to determine the new hobby. As a new twist, last year's hobby draw added a measurement to determine success at the new hobby. Look for that to be back, and start thinking about your new hobbies today.
Equipment: Form

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Service Project

Description: Provide labor for a project to improve camp as designated by the ranger staff
Preparation: Campers should be assigned to projects based on their skill level and age to ensure tools are used correctly and to match capabilities to tasks.
Basics: Stay safe. Don't use dangerous tools. Try to watch out for the person next to you too. Do what the rangers ask (or better).
Instructions: Stay safe and work hard.
Equipment: Rangers will let us know if there are any tools they recommend.

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Card Tournament

Description: Pick a card game and hold a tournament, probably using brackets.
Basics: Players are organized into brackets and play against each other. Depending on the game, this could be done in teams.
Equipment: Cards
Maybe a bracket display board.

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Walking Race

Description: Try to arrive the fastest while having one foot on the ground at all times.
Basics: It's a walking race -- one of your feet must always touch the ground.
Equipment: None Available

Snow Soccer

Description: Soccer is a game played with a round ball which is mostly kicked but can also be hit with just about any body part except the hand and arms. The goal is to put the ball in the opponent's net more often than they put it in yours before the game ends.
Basics: Players try to put the ball in the opponent's goal. They can hit or move the ball with just about any body part except their hand/arm.
Equipment: Soccer Ball
Net or Goal Marker
Sideline Markers.

Walking Race

Description: Try to arrive the fastest while having one foot on the ground at all times.
Basics: It's a walking race -- one of your feet must always touch the ground.
Equipment: None Available

Moviemaking

Description: Make our own movie.
Basics: Make our own movie. Typically we'd only have a broad idea of the story and genre and would do the rest on the fly, tapping actors based on whether they've appeared in a scene yet.
Equipment: Camera(s), Maybe a few props.

Free Time

Description: Nap, play games, whatever; it's free time!
Basics: None Available
Equipment: None Available

Buffy The Vampire Slayer

Description: A predator/prey variation based on the popular TV show.
Basics: A variation on Predator/Prey. Most of the players are students who, if they accumulate enough "ick factor" (aka rocks) can become Scoobies. A handful are vampires. One is The Slayer.

The Slayer can kill a vampire by touching it. A vampire can kill prey by touching it. If a vampire chooses to take its prey back to the vamp base (graveyard), it can become a vampire (predator).
The goal is for the students to survive to the end of time. The vamps just want to kill everyone. Ick factor would be created via rocks and a few magic artifacts.
Equipment: None Available

Casino Night

Description: Players are issued chips and then get a chance to test their skill at a variety of gambling tables. Usually, we include blackjack, roulette, poker, craps, and Volkswagen racing. We even had Banco one year (pretty much like blackjack, but cool enough for James Bond).
Basics: Rules are based on Casino games. The evening rules are that you can gamble until the casino closes or you go broke.
Equipment: Table Layouts
chips
cards
roulette wheel
deck shoes
plenty of dealers.

Quiet Time

Description: Every night there comes a time when the lights are mostly off and people should speak in hushed voices. This is that time.
Preparation: Everyone should have their sleeping area prepared before light's out. Clean off the junk on your bunk and try to minimize the noise and disturbance you'll make as you get into bed.
Basics: Participants turn off lights in the sleeping areas and prepare for bed. Those who choose not to participate must speak in hushed tones and avoid using noisy equipment.
Equipment: None Available

Football

Description: We could play American style football but would have to play either flag or two-hand touch. Tackle is forbidden.
Basics: We could play American style football but would have to play either flag or two-hand touch. Tackle is forbidden.
Equipment: Football, Possibly flags

Cabin Cleaning

Description: Clean the cabins and put away camp and personal gear in preparation for departure.
Basics: If it's dirty, clean it. Do your share.
Equipment: Cleaning supplies.

Depart For Home

Description: Pack your things, we're headed home!
Basics: None Available
Equipment: None Available